10KTF Game Theory: Are You in the Game?

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The 10KTF ecosystem has been dynamic and ever-changing since day 1 in September 2021 with the minting of genesis high tops. In the last several weeks, we were introduced to Combat Gear (aka Level 2 Gear) which is created by first opening a Combat Crate and then crafting the combat blank with a valid avatar. We have also seen a more clear indication that this ecosystem is becoming a true P2E (play to earn) environment as those who have participated in missions have received 10KTF Stockroom materials and $APE. There are not snapshots or rewards with every mission, and the missions with snapshots are not known in advance, so those participating in all missions have the best chances to benefit.

With the gamification of the ecosystem one aspect that people are looking to master is how to generate the most points possible for missions and future snapshots for rewards such as materials or $APE. So, this begs the question, how does one maximize their points in a mission? Well, before we deep dive into that, it is important to know some high level basics for how points are calculated in missions. There are three main aspects when calculating the points that an equipped avatar receives for a mission. Each of these three aspects is then detailed further below.

  1. Base points for each item of equipped gear
  2. Rarity multiplier on each item of equipped gear
  3. Bonus set multiplier based on number of items equipped and number of those items that match the equipped avatar

Base points for each item of gear are shown in the table below. The table also outlines which Level those items belong to and the category is the slot for which that avatar can be equipped with that item.

The subsequent table shows each item of gear and how many points are given when factoring in rarity multipliers which are as follows:

  • Common – 1x
  • Uncommon – 2x
  • Rare – 4x
  • Epic – 8x

The rarity can be found for any item in the 10KTF or 10KTF Combat Gear collection by looking at the item’s metadata “Property” trait. The range of points is substantial starting as low as 15 with Common Socks and as high as 608 for an Epic Flamethrower.

Lastly, the points from each item (including rarity multiples) are all added together, then an additional bonus set multiplier is added. The bonus set multiplier starts at 1.0x and 0.1 is added for each item equipped that does not match that underlying avatar and 0.2 is added for each item equipped that does match the underlying avatar. So if there were 3 items equipped, two that did not match and one did match, that would be 1 + 0.1 + 0.1 + 0.2 = 1.4x for the bonus set multiplier. The charts below show the expected multiplier depending on how many items are equipped and how many of those match the parent avatar. There are a maximum of 5 items that can be equipped to an avatar if they have each equipment slot filled (Footwear, Back, Outerwear, Headgear and Handgear).

So, one quick example. Let’s say of those 3 equipped items in the example above, it constitutes as common high tops, uncommon daypack and a common kevlar vest. That avatar would receive the following points: 44 + 54 + 31 = 129 then when multiplied by the 1.4x multiplier (for 2 non matching items and 1 matching the parent avatar), the calculated total is 181 points. If you have multiple avatars, then the points from each one sent in that mission are all added together as your final loadout score.

Now, the fun part… Game Theory!

How does someone maximize the points they can get in missions whether they are just starting and have a couple mission badges or have been on the journey for a full year. Here are a couple recommendations that one can consider to maximize their points. Many of the below notes refer to a concept of points per Ethereum. This is done to create a common denominator so there can be an equal comparison across all different items and all different costs. It may also be abbreviated as points/ETH. Generally speaking, items that generate 80-99 points are considered strong and anything 100+ is considered very strong and the majority of the emphasis of this analysis is on 100+ points/ETH items.

First of all, for any parent avatar you own from the collections that are involved in 10KTF, use a site like this (http://10ktf-rarity.s3-website-us-west-2.amazonaws.com/) or the Rareboy app on Chrome to look at what items you could craft and if they have any Uncommon, Rare or Epic traits. These traits are items that appear in the background, such as a banana, cube, butterflies, sword, etc., which reflects the collection the parent avatar is from. To use any of these items you would have to craft a Level 1 Blank (usually buying materials to craft is cheapest route) but you also want to search the 10KTF collection by your avatar’s token ID (e.g. WoW 1234 you would search “1234”) to make sure those items have not already been crafted. Currently, any Epic that you could craft would yield over 150 points/ETH so those are a perfect place to start if you are lucky enough to have one. Rare Day Packs and Rare High Tops are also between 110-120 points/ETH spent, which is very strong.

The next area to consider for point maximization is to get as many items equipped per each avatar so the bonus set multiplier is higher. For example, if you have two separate items (such as Uncommon Daypack and Common Kevlar Vest) and you split it between two avatars, one where the item matches, one where the item does not match, you would get bonus set multipliers of 1.2x and 1.1x. However, if you put both items on the same avatar you would get a 1.3x bonus set multiplier on both items.

In example 1, separating the items you would get 54 x 1.2 = 65 plus 31 x 1.1 = 34 for a total of 99 points. In example 2, where both are placed on the same avatar you would get 54 + 31 = 85 x 1.3 = 111 points.

NOTE: Although it may yield more points to max load an avatar, it is considered very important to have an avatar sent into each mission. So if there are two simultaneous missions it may make sense to split the avatars and put one item on each. If there is only 1 mission though, then you would maximize points by putting as many items on each avatar as you can before moving to equipping the next avatar.

Add more gear and equipment to your avatars. Here are the following ways to add more items to your 10KTF arsenal to equip your avatars for missions. The following table shows the top items which can score 100+ points/ETH spent and these are also noted in a high level under each option below.

  • Level 1 – Buy materials from 10KTF Stockroom to craft a Level 1 blank, then craft your parent avatar onto that accessory (this costs 20 $APE)
  • Level 1 – Buy already crafted items from the 10KTF collection
    • Epic items – any
    • Rare items – Socks, Five Panel and High Tops
  • Level 2 – Purchase a Combo Crate from the 10KTF Combat Crates collection, open the crate and then craft your parent avatar onto that accessory
    • https://opensea.io/collection/combat-crates
    • It is unknown what item is in a crate and what rarity it would be if you then crafted the accessory. Given the unknowns, the Combat Crates currently do not fall in the 100+ points per Ethereum table
  • Level 2 – Purchase already crafted items from the 10KTF Combat Gear collection

Lastly, ask your fellow community members for advice! There are many 10KTF experts around and happy to share their thoughts on strategies and maximizing points. Remember, we are all in this together for Wagmi-san and New Tokyo. Come out and support your fellow community members for each mission and have fun!

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